Augmented Reality and Virtual Fieldtrip etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
Augmented Reality and Virtual Fieldtrip etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
3 Haziran 2015 Çarşamba
Augmented Reality vs. Virtual Reality: What are the differences and similarities?
Augmented Reality vs. Virtual Reality: What are the
differences and similarities?
Virtual Fieldtrip in Education
How to use Virtual
Fieldtrip in Education
Field trips can be amazing learning
experiences. They provide students with the opportunity to actively
participate in education, offering learning possibilities that aren’t readily
available in the classroom. Unfortunately, it isn’t always practical or
possible to take students on field trips. Tight budgets, location,
transportation, time, and resource restrictions can keep your students
school-bound. Virtual field trips can fill this void. Virtual field
trips have come a long way from the page of links they used to be. Now
students can explore the world with simulations that are so realistic, they
will believe they have left the classroom.
http://teaching.monster.com/education/articles/8847-5-best-virtual-field-trips
How to Use Aurasma in Classroom
HOW TO USE AURASMA IN CLASSROOM
Aurasma is an augmented reality application that allows you to
overlay any video or image on top of anything that your tablet, cell phone, or
any other mobile device can scan with its camera. Using Aurasma is very much
like using a QR code reader. In order to activate the overlayed image or video,
the object will be scanned using the Aurasma app. Joseph covered
using Aurasma in our iPad Appy Hour Webinar. Many of the demos you will see
on the Aurasma site are for advertising but you can use these skills in a
number of fun and exciting ways.
1. Interactive Word Walls
As your students are learning new vocabulary, you may try
a number of different techniques for teaching these new words from comparing
synonyms, analogies, etc. If you wanted to use visuals or have students “act
out” the definition of words you can display the words and create an “aura”
which will make Aurasma react and play the photo or video that you created.
2. Labeling of diagrams
Do you have that key poster or picture that you have on
the wall, but when you give your students a test, they always check it for the
answers to certain questions? Using Aurasma, you can have students use the app
to identify key information when they study the picture but keep the answers
away when it comes to testing.
3. An interactive journal or newspaper article
Have you ever seen the “Daily Prophet” from the Harry
Potter movies or photos in an article of written text that play a video as you
read it? Students can record anything using their mobile device’s camera, take
a screenshot to place in a writing piece and then Aurasma can make that section
come alive.
4. Classroom Rules
From younger to older grades, every classroom has
established rules. Aurasma can allow you to have students create skits or
display ways in which the rules are followed in the classroom. Other ideas are
to show proper lab procedure, the way your classroom should be left at the end
of the day, or how to properly care for classroom pets.
5. Parent Involvement
Since most of us carry a mobile device of some sort, have
parents create words of encouragement to help students as they are having
difficulty with certain subject matter use a video as a “pick-me-up
http://www.teq.com/blog/2014/02/5-ways-use-aurasma-classroom/#.VW9wcc_tlBc
Augmented Reality
So wouldn’t it be wonderful if our
mobile phone see and recognize the world as we do. Like walking and seeing the
object and able to recognize information about the object in the same way our
brain does. Such things may seem like you as science fiction but now this can
actually possible with Augmented Reality. Isn’t it interesting? This is can be only
possible with the augmented reality technology.
What is Augmented Reality?
Augmented Reality is a kind of computer-generated reality
that intent to duplicate the world's atmosphere in a computer system. An
augmented reality technology creates a combined view for the user. This
composite view consists of real scene viewed and a computer-generated scene
with additional information about the object or a place.
How Does Augmented Reality Work?
Generally augmented reality (AR) works on two methodologies:
·
Marker-based
·
Location-based
Marker-Based: Markers based AR works on software recognize in a specific pattern, like
a symbol or barcode. In this, when a camera points on an object, it creates a
digital image on the screen.
Location-Based: Location-based app utilized the capability of a specific device to record
the object’s position in the globe. It is then provide data about the object
that is appropriate to the location. You can use location-based AR to find your
way around in an unknown city, recalling where you have parked your car,
finding the name of stores, places, mountains, stars in the sky or anything
anywhere.
Augmented Reality in Education
It may seems to be little surprising but in present scenario around 71
percent of people aged between 16 to 24 years old possess smartphone. So why
aren't teachers using AR technology for engaging their students; I think they
should. Augmented reality helps teachers to add digital contents with lot of
information as well as geographic locations about a place or object. Digital
information appears on the screen when you scan any object or place using your
tablet, phone or smart devices with AR technology. This digital information is
gathered from 3D models, various website, video, etc.
How to Use Augmented Reality in the Classroom
Augmented reality can be best used in the classroom for creating
interactive assignments that includes moving through the campus as well as
nearby place. Here are some of the possible uses of augmented reality in the
classroom.
Homework: When scan the student homework page; they can see the video of their
teachers assisting them in solving a problem.
Photo Wall: Display the photographs of the faculty or teacher at the display board.
Students can scan the image and get all the information related to their
teacher. It helps them to know about their teachers well.
Book Review: By scanning the cover image of a particular book, students can get the
overview of that particular book.
Deaf Students: Using AR technology flashcard of vocabulary, students can see the video
of that demonstrates how to sign a phrase or word.
Here is the list of some augmented reality apps that can be used in the
classroom.
NASA Spacecraft
3D: Using this app student can gain information about several
robotic explorers as well as spacecraft. With the use of mobile devices or
tablets, they can learn about the design and function of aircraft.
PBS’ Fetch!
Lunch Rush: This is a wonderful AR app that can be used by the
students to solve Maths problems. The app can be best used by the
elementary-aged students. Group of students can practice and review maths facts
using this app.
Aurasma:
This app provides open-ended application to the user. Therefore, it offers huge
opportunity in education sector. Using this app student can create short video,
documents with pictures.
AR Media Player:
Using this app student can explore 3D models from various angles. They can
pinch, rotate and zoom models from any side. This app also works with Google
sketchup models.
http://edtechreview.in/trends-insights/insights/1210-how-to-use-augmented-reality-in-the-classroom
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