4 Haziran 2015 Perşembe
QR Code
EDUCATIONAL USES OF QR CODES
For schools that
have invested in iPads or tablets as learning tools or allow their students to
bring in their own devices (BYOD), QR Codes have proven to be a great timesaver
for sharing links and distributing information en masse. Projecting large QR
Codes on a screen so they can be scanned from around the class makes it easy
for students to access the same content on their own devices and interact with
it individually instead of passively looking at the interactive whiteboard.
Scanning also eliminates the possibility they may type in a URL incorrectly and
waste time troubleshooting. Printing out multiple QR Codes, cutting them up and
putting them around the room, adding them to worksheets or including them in
homework tasks can lend themselves to a variety of engaging activities which
cater to students’ different learning styles.
This is my blog's Qr code .
Glogster
• Use
in the Classroom
Glogster is a great technology tool to use in
the classroom because it is so flexible. You can use it for biographies, time
lines, math formulas, instructional writing, experiment results, spelling
plural verbs, country or state profiles, and much more. Many EFL teachers love
it for its visual impact, and teachers from elementary all the way up to high
school can find a use for this classroom technology. Basically, any poster you
can do on paper, can be done better as a glog. You can share them on
interactive whiteboards, on LCD projectors, or embed them in class websites or
student blogs. Glogs can be worked on in school and out of school. Best of all,
students love to create glogs. When you integrate technology into an area of
education where it is not traditionally used, it instantly becomes a great
motivator for students.
This my wall to introduce all the issues which found on my blog ;
How Can I Use Tagul in My Classroom?
-
How Can I Use Tagul in My Classroom?· Examine famous speeches. Ask student to predict what they will see in the word cloud. What themes appear? How does the word cloud fit in with the historical context of the document?· Create graphics to accompany student report or personal narratives.· Analyze a current affairs news story. What could the story have been about? Can you guess what the headline would have been? Where could have it taken place?· Reflect on student writing samples. By copying and pasting their own writing sample into a Tagul, students can see what words they are repeatedly using. Then, they can expand their vocabulary by using a dictionary and thesaurus to avoid redundant writing.· Map out vocabulary words. Create clouds for specific units of vocabulary. Link each word to its definition. This can be a great study tool for students to use to quiz themselves, too.· Use a cloud as a pre-learning activity for a new book study. For example, copy and paste the first chapter of a book. Use this cloud to explore initial ideas about the book’s theme.· Create a word cloud using the index from a new unit of study to begin a discussion and activate students’ prior knowledge on this new topic.· Students can use a cloud as a self-assessment tool. Type in words they know about a topic before starting a unit. Repeat this activity at the end of the unit to see how much they learned.· Enter your students’ names into a cloud to give you a graphical representation of your class.· Classroom polls: Instead of your traditional bar graph, use a word cloud to display your data. What is the favorite color in your class? Have all students take turns at entering their favorite color into Tagul and generate a cloud. The bigger words will be the more popular colors.· Compare and contrast the word clouds of two or more students’ writing, famous speeches, lyrics, news reports, book reviews or anything you need to compare in your classroom.· Student profiles: Have all students anonymously write positive adjectives about each of their classmates. Compile all the papers, input the adjectives for each student into Tagul, and generate a unique word cloud to give back to each student. Children always enjoy positive feedback, and it can be a great end-of-year activity to take home from the last day of school.· Brighten up word walls. Brainstorm synonyms, antonyms, or definitions.· Introduce a topic: Students can guess what they will be learning about from a keyword cloud.· Compare news sources: Look at the same story in two or more different newspapers or news websites. Compare the word clouds. How do the words used differ?· Encourage creative writing: Give students a word cloud with a selection of key words. Use this as a writing prompt.
3 Haziran 2015 Çarşamba
Useful ways to use Padlet in class
Useful ways to use Padlet in class
here’s a good chance you’ve done the “write on a sticky note and put it on the wall” activity — or have seen it happen before.
Padlet
lets those sticky notes have images, links and videos AND be available with
practically any Internet-ready device.
It used to be blocked by my school’s Internet filter. This
school year, the powers that be have allowed it through on student devices,
opening up lots of possibilities in class!
Padlet
is a great place for gathering ideas, sharing them and modifying them later.It’s
like a living, breathing webpage. Users can add links, YouTube videos, files
and images to Padlet notes. They can move and arrange them. A link to a Padlet
can be shared and Padlets can be embedded into webpages.
Here are 20 ways to use this versatile tool in class:
1.
Bell ringer activity – Ask students what they
remember from the previous day’s lesson. The ensuing page should summarize what
still needs to be taught and should serve as a good place for students to
review content.
2.
Predicting activity – As you proceed through new content with
students, stop and let them predict what will happen next with notes on a
Padlet. Later, refer to the Padlet to see how close students’ guesses were.
3.
Collaborative notetaking – While listening to a presentation, students
can work together to add notes to a Padlet to produce a resource they can refer
to later. This also works with staff meetings!
4.
Event planning – If
you’re planning a class party or a field trip, all of the information can go on
a Padlet, including photos of the destination, a list of who’s bringing what,
links to pertinent websites and more.
5.
Living webquest – Webquests have been
static webpages that included links to sites and questions. They often didn’t
change. Students can create a living webquest where new links are added
continually. You can create questions at the end of the activity to the links
available at that time.
6.
Exit ticket – What
did you learn today? What didn’t make sense? What questions do you still have?
Students can answer those questions on a Padlet and refer to it later.
7.
QR code Padlet gallery – Students can create a Padlet with
information/images/links on a certain topic. When done, they can print a QR
code to it (use the “Share/Export” button on the right) and a related image
and/or title. Place those QR codes around the room so students can see each
other’s work.
8.
Ask for suggestions or ideas – Let students, parents or others share ideas
for improving. Be careful, though — asking for suggestions like this can begin
a flame war of negative messages. You can enable moderating (Settings >
Privacy > Moderate posts) so you approve posts before they’re public.
9.
Class document hub – Upload important class files to a Padlet
so students can go there to download them any time.
10.
Whiteboard answers – For a more personal and engaging touch to
answering questions, students can write answers to questions or ideas on a
small whiteboard. Then, using a camera on their devices, they can snap a
picture of themselves holding the whiteboard (or sheet of paper) and post it to
a Padlet.
11.
Field trip documentation – Going on a trip? Add pictures of it to a
wall using the camera on your device — or on student devices. If you have
access to wi-fi or cellular data, upload those photos on the fly. Give
parents the link before leaving and they’ll be able to see updates instantly
during the day!
12.
Poster presentations – Replace poster boards
with Padlet. Have students add images, information and links. Then embed
them in a class website.
13.
Research resource gathering – Students (or
groups) can create their own individual Padlets to hold ideas, sources, etc.
for research. That way, they won’t lose important papers and everyone will
have access if someone’s absent!
14.
Class/club updates – Create a message board for your class or
club with a Padlet to announce changes, post photos or deliver important
information. Take it to the next level and have updates sent via email or text.
15.
Collect videos to share in class – Gather all the YouTube videos you want to
show your class in one place. Those videos are clickable and viewable from the
Padlet. Then, post a link to the Padlet on a class website (or just provide the
link) so absent students can watch to catch up.
16.
Sub lesson plans – Need to miss a day of
school? Create links, add photos and post videos to leave for your substitute
teacher to provide students. Include a video of you giving directions so
there’s no miscommunication!
17.
Interactive storytelling – Create a story and ask students where it
should go next. Students can type their ideas into the Padlet. Take student
ideas and continue story.
18.
Image tagging – Have students upload a
picture as a background. They can post notes on that message to highlight and
explain certain parts of the image.
19.
Introductions – Students
can create an introductory Padlet at the beginning of the school year showing
things about themselves. They could revisit it at the end of the year to see if
it’s changed.
20.
Gather responses globally – Create a Padlet with a question and post it
on Twitter, a blog or other social media. (A hashtag like #comments4kids could
help more people see it and respond.) See where in the world responses come
from!
http://ditchthattextbook.com/2014/11/03/20-useful-ways-to-use-padlet-in-class-now/
Linoit
Classroom uses of Linoit
1. Great for student discussions – student opinion can be collected
2. It is a great way to share resources and links
3. A great way to check for understanding when a topic has been taught.
4. A great place to store personal and class notes
5. A classroom bulletin board—putting up assignments, class announcements, links that are of interest, pictures from class or from projects, etc.
6. Writing responses
7. As a KWL chart using different colours for the categories
8. Analysing a character in Literature or History
9. You could post a video on the board with a task underneath and let the students add their comments on the board.
http://schoolnetsa.blogspot.com.tr/2013/10/ideas-for-using-linoit-sticky-notes.html
Augmented Reality vs. Virtual Reality: What are the differences and similarities?
Augmented Reality vs. Virtual Reality: What are the
differences and similarities?
Technology
is improving at a rapid pace, as many things are possible today that were not
possible 10 years ago even if we tried our best to make it happen. Today, some
of the impossible things are rising to the occasion in the form of Augmented
Reality and Virtual Reality. But what are they exactly? Let's find out.
Back in the 1990s, virtual reality was on the lips of
everyone as multiple companies tried and failed to make it happen. The most
notable device back then was the Nintendo Virtual Boy, though it failed
miserably, and was discontinued a year after going on sale. Since then,
Nintendo has never attempted improve on the technology, which could set the
company behind its competition as virtual reality is slowly creeping back into
our lives.
When it comes to augmented reality, we're looking at
something that has found more success in the consumer space when compared to
virtual reality. We've seen several applications with AR, along with video game
and hardware devices such as the Google Glass. It is clear that the way things
are right now, AR has the upper hand against VR, and that might not be changing
anytime soon.
What is Augmented Reality
Augmented reality is the blending of virtual reality and
real life, as developers can create images within applications that blend in
with contents in the real world. With AR, users are able to interact with
virtual contents in the real world, and are able to distinguish between the
two.
What is Virtual Reality
Virtual reality is all about the creation of a virtual world
that users can interact with. This virtual world should be designed in such a
way that users would find it difficult to tell the difference from what is real
and what is not. Furthermore, VR is usually achieved by the wearing of a VR
helmet or goggles similar to the Oculus Rift.
Difference and similarities
Both virtual reality and augmented reality are similar in
the goal of immersing the user, though both systems to this in different ways.
With AR, users continue to be in touch with the real world while interacting
with virtual objects around them. With VR, the user is isolated from the real
world while immersed in a world that is completely fabricated. As it stands, VR
might work better for video games and social networking in a virtual environment,
such as Second Life, or even PlayStation Home.
http://www.techtimes.com/articles/5078/20140406/augmented-reality-vs-virtual-reality-what-are-the-differences-and-similarities.htm
Virtual Fieldtrip in Education
How to use Virtual
Fieldtrip in Education
Field trips can be amazing learning
experiences. They provide students with the opportunity to actively
participate in education, offering learning possibilities that aren’t readily
available in the classroom. Unfortunately, it isn’t always practical or
possible to take students on field trips. Tight budgets, location,
transportation, time, and resource restrictions can keep your students
school-bound. Virtual field trips can fill this void. Virtual field
trips have come a long way from the page of links they used to be. Now
students can explore the world with simulations that are so realistic, they
will believe they have left the classroom.
http://teaching.monster.com/education/articles/8847-5-best-virtual-field-trips
How to Use Aurasma in Classroom
HOW TO USE AURASMA IN CLASSROOM
Aurasma is an augmented reality application that allows you to
overlay any video or image on top of anything that your tablet, cell phone, or
any other mobile device can scan with its camera. Using Aurasma is very much
like using a QR code reader. In order to activate the overlayed image or video,
the object will be scanned using the Aurasma app. Joseph covered
using Aurasma in our iPad Appy Hour Webinar. Many of the demos you will see
on the Aurasma site are for advertising but you can use these skills in a
number of fun and exciting ways.
1. Interactive Word Walls
As your students are learning new vocabulary, you may try
a number of different techniques for teaching these new words from comparing
synonyms, analogies, etc. If you wanted to use visuals or have students “act
out” the definition of words you can display the words and create an “aura”
which will make Aurasma react and play the photo or video that you created.
2. Labeling of diagrams
Do you have that key poster or picture that you have on
the wall, but when you give your students a test, they always check it for the
answers to certain questions? Using Aurasma, you can have students use the app
to identify key information when they study the picture but keep the answers
away when it comes to testing.
3. An interactive journal or newspaper article
Have you ever seen the “Daily Prophet” from the Harry
Potter movies or photos in an article of written text that play a video as you
read it? Students can record anything using their mobile device’s camera, take
a screenshot to place in a writing piece and then Aurasma can make that section
come alive.
4. Classroom Rules
From younger to older grades, every classroom has
established rules. Aurasma can allow you to have students create skits or
display ways in which the rules are followed in the classroom. Other ideas are
to show proper lab procedure, the way your classroom should be left at the end
of the day, or how to properly care for classroom pets.
5. Parent Involvement
Since most of us carry a mobile device of some sort, have
parents create words of encouragement to help students as they are having
difficulty with certain subject matter use a video as a “pick-me-up
http://www.teq.com/blog/2014/02/5-ways-use-aurasma-classroom/#.VW9wcc_tlBc
Augmented Reality
So wouldn’t it be wonderful if our
mobile phone see and recognize the world as we do. Like walking and seeing the
object and able to recognize information about the object in the same way our
brain does. Such things may seem like you as science fiction but now this can
actually possible with Augmented Reality. Isn’t it interesting? This is can be only
possible with the augmented reality technology.
What is Augmented Reality?
Augmented Reality is a kind of computer-generated reality
that intent to duplicate the world's atmosphere in a computer system. An
augmented reality technology creates a combined view for the user. This
composite view consists of real scene viewed and a computer-generated scene
with additional information about the object or a place.
How Does Augmented Reality Work?
Generally augmented reality (AR) works on two methodologies:
·
Marker-based
·
Location-based
Marker-Based: Markers based AR works on software recognize in a specific pattern, like
a symbol or barcode. In this, when a camera points on an object, it creates a
digital image on the screen.
Location-Based: Location-based app utilized the capability of a specific device to record
the object’s position in the globe. It is then provide data about the object
that is appropriate to the location. You can use location-based AR to find your
way around in an unknown city, recalling where you have parked your car,
finding the name of stores, places, mountains, stars in the sky or anything
anywhere.
Augmented Reality in Education
It may seems to be little surprising but in present scenario around 71
percent of people aged between 16 to 24 years old possess smartphone. So why
aren't teachers using AR technology for engaging their students; I think they
should. Augmented reality helps teachers to add digital contents with lot of
information as well as geographic locations about a place or object. Digital
information appears on the screen when you scan any object or place using your
tablet, phone or smart devices with AR technology. This digital information is
gathered from 3D models, various website, video, etc.
How to Use Augmented Reality in the Classroom
Augmented reality can be best used in the classroom for creating
interactive assignments that includes moving through the campus as well as
nearby place. Here are some of the possible uses of augmented reality in the
classroom.
Homework: When scan the student homework page; they can see the video of their
teachers assisting them in solving a problem.
Photo Wall: Display the photographs of the faculty or teacher at the display board.
Students can scan the image and get all the information related to their
teacher. It helps them to know about their teachers well.
Book Review: By scanning the cover image of a particular book, students can get the
overview of that particular book.
Deaf Students: Using AR technology flashcard of vocabulary, students can see the video
of that demonstrates how to sign a phrase or word.
Here is the list of some augmented reality apps that can be used in the
classroom.
NASA Spacecraft
3D: Using this app student can gain information about several
robotic explorers as well as spacecraft. With the use of mobile devices or
tablets, they can learn about the design and function of aircraft.
PBS’ Fetch!
Lunch Rush: This is a wonderful AR app that can be used by the
students to solve Maths problems. The app can be best used by the
elementary-aged students. Group of students can practice and review maths facts
using this app.
Aurasma:
This app provides open-ended application to the user. Therefore, it offers huge
opportunity in education sector. Using this app student can create short video,
documents with pictures.
AR Media Player:
Using this app student can explore 3D models from various angles. They can
pinch, rotate and zoom models from any side. This app also works with Google
sketchup models.
http://edtechreview.in/trends-insights/insights/1210-how-to-use-augmented-reality-in-the-classroom
PLİCKERS
Plickers – A Great Feedback
Tool for the One iPad Classroom
Plickers is a great student response system that is
perfect for the one iPad classroom. I’ve featured it on Free Technology for Teachers and
used in workshops this summer, but I’ve yet to feature it here.
Plickers is a neat student response system that uses a teacher’s iPad, iPhone,
or Android device in conjunction with a series of QR codes to create a student
response system. Students are given a set of QR codes on large index cards. The
codes are assigned to students. Each code card can be turned in four
orientations. Each orientation provides a different answer. When the teacher is
ready to collect data, he or she uses the Plickers mobile app to
scan the cards to see a bar graph of responses. Teachers can create and save as
many questions and responses as they like. The data collected can be viewed in
a web browser or in the mobile app.
Three Ideas for Using Plickers In the
Classroom
1. Quickly taking the pulse of the class. Ask your students, “do you get this?” (or a similar question) and have them hold up their cards to indicate yes or no. You can do this with a saved class or a demo class in the app.
1. Quickly taking the pulse of the class. Ask your students, “do you get this?” (or a similar question) and have them hold up their cards to indicate yes or no. You can do this with a saved class or a demo class in the app.
2. Hosting a review game. Create a series of questions
in your saved Plickers class. To conduct the review have students hold up their
cards to respond to each question. Every student gets to respond at the same
time and you get to see how each student responded. This is an advantage over
many review games in which only the first student to respond has his or her voice
heard.
3. Take attendance. In a saved Plickers class each
student has a card assigned to him or her. At the start of class just have them
hold up their cards to check-in.
Individualize Student Learning with the Aid of Easy to Make and use “Paper Clickers”!
Data is
an essential component in education, yet sometimes it can be viewed as a
necessary evil for educators. In the past, a teacher may teach a lesson and
require students to complete an exit ticket assessment activity to show mastery
of the concept(s) reviewed over a certain time frame. Passing out the materials
and grading individual student responses can be a time consuming task.
As the
year goes on a teacher’s attitude toward data collection may change and decline
as assessment becomes more overwhelming. Fortunately, today’s technology
provides useful tools for educators to gather, analyze, and save data in record
time. One such tool is enabled through the tablet and smartphone, but does not
require students to have any technology, making it essentially free. What tool
is that? Plickers!
What is
a Plicker?
In my
classroom, students’ desks are grouped in pods to allow collaboration during
activities. In the middle of each pod is a basket that holds a variety of
student materials. One of the most recent additions to the basket is Plickers.
A Plicker is an image similar to a QR code on a piece of paper that can be
scanned by a tablet or smart phone. How does the app recognize the student
responses? Depending on which way a student holds the plicker image determines
the response to a question you create within the app or plickers website.
Below, I have created a step-by-step guide to walk you through the website and
app.
http://www.emergingedtech.com/2014/12/getting-started-using-free-plickers-for-assessment/
TEACHER'S GUİDE TO SOCRATIVE 2.0
TEACHER'S GUİDE TO SOCRATIVE 2.0
Socrative is a
smart student response system that empowers teachers to engage their classrooms
through a series of educational exercises and games via smartphones, laptops,
and tablets. Socrative is designed in such a way to help teachers make
classes more engaging and interactive.It also helps teachers initiate
activities and prompt students with questions to which students can respond
using their laptops or smartphones. The good thing about Scorative is that it
can run on any kind of device with internet connection: iPads, iPods, laptops,
smartphones so students will never miss out on any learning acidity.
·
Creating quizzes
·
Assessing and checking students
comprehension using true/false or multiple choice questions
·
Polling your students using multiple
choice questions
·
Loading a pre-made quiz and sharing it
with students.You can also see who completed the quiz and who did not.
·
Socrative sends an instantaneous report
of the finished activity to your email address. In the case of a quiz, it sends
you a report that features students results allowing you thus to give students
quick feedback.
Now the beta version Socrative 2.0 is here to improve your overall Socrative experience. Socrative 2.0includes a brand new design and great new features. Here is an introductory video about the new features Socrative 2.0 has included.
Here is a very good and simple step by step guide created by the folks
in Socrative to help teachers and student tap into the full potential of
Socrative 2.0. The guide which comes in PDF format covers the following :
·
How to register for your free Socrative
account
·
How to log in to Socrative
·
Teacher dashboard
·
Teacher Header/Menu
·
Students views after login
·
Start A Quiz
·
Student paced quiz- student view
·
Student paced quiz- teacher view
·
Teacher paced quiz- student view
·
Teacher paced quiz- teacher view
·
Reports
·
Quick questions
·
Space race
·
Exit tickets
·
How to create a quiz
·
How to add images to quizzes
·
How to import a quiz
http://www.educatorstechnology.com/2013/12/teachers-guide-to-socrative-2o.html
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